Alex Kidd: High-Tech World – boxart
SMSSEGA Master System

Alex Kidd: High-Tech World

Adventura 1989 Sega ⏱ Medium · ~3–10 h 🧩 Puzzle
Alex Kidd: High-Tech World – In-game
In-game
Alex Kidd: High-Tech World – Title screen
Title screen

A departure from platforming toward a slower adventure of collecting and combining items.

Alex Kidd: High-Tech World departs significantly from the rest of the platforming series, offering a slower-paced adventure focused on collecting items, talking to characters, and solving simple logic puzzles instead of jumping and combat. Alex moves through a series of connected screens and locations, talks to the inhabitants, searches for key items, and combines them thoughtfully to progress, much like in the classic graphic adventures of its era, only in a considerably simplified, more accessible, and more action-oriented form adapted to the limitations of a home console. Moving forward often requires returning to a previously visited location with a newly acquired item and trying it where progress was blocked before, which brings the game closer to logic adventures than to the action platformers the series is otherwise known for.

Visually, the game feels cheerier and more colorful than the Master System's darker titles, with an emphasis on cute character, environment, and NPC design, while the music rounds out the light, almost fairy-tale atmosphere of the whole adventure without much tension. The pacing is deliberately calmer than in the series' action entries and emphasizes thinking and experimenting with items rather than reflexes, making it more of a relaxing stop between the tougher, faster titles of the same franchise.

Among Alex Kidd fans, High-Tech World remains a controversial departure from the series' established formula — some players appreciate the courage to try a completely different genre and slower pace, while others miss the action elements and platform-jumping that made the series famous. Even in hindsight, it's an interesting testament to how Sega played with its own mascot brand across genres during the Master System era, and for collectors this unassuming adventure makes an endearing, curious addition to the collection alongside the better-known platforming entries.

Why play it: For collectors and Alex Kidd fans open to experimentation, who won't be put off by the slower pace and the departure from the platform-jumping typical of the series.

Game 53 of 67 for SEGA Master System