Chair in a Room: Greenwater
Chair in a Room: Greenwater is an atmospheric horror walking-sim adventure from British studio Wolf & Wood Interactive, which arrived on Cardboard as a lightweight mobile variant of the original experience built for positionally tracked headsets like the Oculus Rift. The player walks through an abandoned, decaying building resembling a former asylum, picking up story fragments along the way about the experiments that once took place within its walls.
For the mobile version, free movement through space had to be replaced with gaze-based navigation, where the player is transported between fixed points in the environment simply by looking at them. This meant the game lost some of the original's physical immediacy, but it kept the oppressive atmosphere created by the sound design, dim lighting, and the sense that in the dark corridors you never know what's around the corner or in the next room. Interaction is limited to simple object examination and solving minor puzzles, with classic combat essentially absent.
The game belonged to a small but distinctive group of horror titles on Cardboard that showed the tension-and-exploration genre could work even without full motion tracking or controllers. Critics and players alike saw it as proof that porting a more ambitious VR experience to more limited hardware was possible, albeit with necessary compromises in control and sense of presence. Today, Greenwater is an interesting example of how the same game could be adapted to very different tiers of VR technology of the time, from a full PC headset all the way down to a lensed piece of cardboard. It is precisely this contrast between versions that makes the mobile port a fascinating historical artifact, because it shows exactly what a horror game built on slow walking and careful listening loses when physical movement is taken away and replaced with mere gaze, and what it can still hold on to even under those conditions.
Why play: For the curious who want to compare exactly what a horror experience loses when ported from a full PC headset to a simple lensed cardboard box.
Game 6 of 12 for Google Cardboard