It Came from the Desert
Imagine a B-movie sci-fi horror from the 1950s transformed into an interactive experience — that is exactly what It Came from the Desert by the studio Cinemaware offered. This game is a celebration of cheap films about giant mutated monsters, where the calm of a small town is interrupted by an invasion of monstrous ants that have grown to gargantuan proportions. And like every proper hero of such a film, you must try to warn the skeptical town before it is too late.
Cinemaware built its reputation on the fact that their games looked and played like interactive films, and It Came from the Desert is a prime example of that. The game combines investigation, dialogue, exploration of the surroundings and action sequences within a tense countdown. You have limited time to gather evidence, convince the authorities and confront the threat — and your decisions, as well as where you focus your attention, affect how the story unfolds.
Visually the game benefited from the distinctive artistic style and cinematic presentation that Cinemaware favored. Comic-book panels, dramatic shots and an emphasis on atmosphere made every title from the studio an experience that resembled sitting in a cinema more than playing at a computer. The Amiga, with its graphic and sound capabilities, was the ideal platform for this vision.
Culturally, this is a loving tribute to a whole era of cinematic fantasy — a period when screens were flooded with stories about mutations caused by radiation and about small American towns facing supernatural threats. The game did not take its source material too seriously, but it was precisely this playfulness and understanding of the genre that made it a memorable piece that stood out from the typical production.
Cinemaware was a studio whose titles like Defender of the Crown or Wings were among the best the Amiga had to offer in terms of presentation. It Came from the Desert holds a special place among them as one of the boldest experiments of its day in connecting cinematic storytelling with game interactivity.
Why play: A unique cinematic homage to B-movie horrors about giant monsters — Cinemaware in the form of an interactive film that only the Amiga could offer.
Game 30 of 121 for Commodore Amiga