Franchises
Tekken
Tekken appeared in 1994 on Namco arcade hardware and, the very next year, became one of the first strong reasons to buy a PlayStation. Its idea was almost banal: each of the four buttons controls one of the fighter's limbs. Out of that grew a combat system where you learn concrete kicks and punches rather than abstract commands, and where every one of dozens of fighters carries their own martial art and hundreds of moves. Tekken 3 in 1997 pushed the approach to its finest form — it added genuine sidestepping, which finally made the fighting properly three-dimensional, and it is still regularly named among the best fighting games ever made.
The years that followed alternated between experiments and returns to safety. Tekken Tag Tournament brought tag-team bouts, Tekken 4 tried uneven arenas with changes in elevation and met a puzzled reception, and Tekken 5 in 2004 went back to the speed and cleanliness players expected from the name. Tekken 6 and Tekken Tag Tournament 2 grew the roster to a size nobody in the nineties could have imagined, while handheld versions such as Dark Resurrection put the series in a pocket. Tekken 7 closed out the long Mishima family saga and settled in as a fixture of the tournament scene. Alongside Virtua Fighter, Tekken is the main reason 3D fighting exists as a genre of its own.
Entries in the series (13)
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Tekken Tag Tournament · 1999
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Tekken Advance · 2001
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Tekken Tag Tournament 2 · 2011
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Street Fighter X Tekken · 2012
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Tekken 3D: Prime Edition · 2012
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