Franchises

Contra

15 titles in the catalog 16 versions across platforms ⏱ 1987–2024 12 platforms
Contra – obaly dílů série

Contra arrived in 1987 as a Konami arcade machine and immediately defined the run-and-gun genre: a pair of soldiers, Bill Rizer and Lance Bean, fight their way through waves of an alien invasion by the organisation Red Falcon across platforming levels packed with enemies, explosions and giant bosses. Central to it all was two-player co-op, a limited number of lives, the iconic Spread Gun that fanned bullets out in a cone, and a punishing difficulty that demanded pixel-perfect jumps and memorising enemy patterns – traits that became synonymous with the whole series. In Europe the arcade and home versions were released under the different title Gryzor, and home-computer ports for machines such as the Amstrad CPC and ZX Spectrum were handled by Ocean Software.

The home port for the NES (1988) made the game even more famous and gave it a cultural footprint far beyond the game itself: the so-called Konami Code (up, up, down, down, left, right, left, right, B, A), which granted the player thirty lives instead of three, became one of the best-known Easter eggs in gaming and still turns up as a reference in other games and outside the medium entirely. The sequel Super Contra / Super C (1990) largely repeated the formula with new weapons and settings rather than trying to reinvent it, and the game also reached the Game Boy as Operation C (1991), which reworked the level order for single-player, on-the-go play.

The high point of the series for much of its audience and critics alike is Contra III: The Alien Wars (SNES, 1992), which added Mode 7 top-down sections to the platforming stages, allowed dual-wielding two weapons and wall-climbing, and pushed its boss encounters to even grander scale. In Europe it was released as Super Probotector: Alien Rebels with the soldiers redrawn as robots, since Nintendo of Europe's policy at the time restricted depictions of violence against human characters – earlier entries had received similar treatment. The game is still cited as proof that the run-and-gun genre matured on 16-bit consoles without losing its raw difficulty; a decade later Konami re-released a reworked version for the Game Boy Advance as Contra Advance: The Alien Wars EX.

A more experimental detour followed: Contra: Hard Corps (Mega Drive, 1994), developed by a different in-house Konami team, pushed the tone toward grittier science fiction with several playable characters, a branching storyline and multiple distinct endings depending on choices made mid-game – in many ways the hardest and most experimental entry of the classic era, released only on Sega hardware and never ported to Nintendo consoles of that generation. With the arrival of 3D graphics the series went quiet for a while and searched for a new direction, as the run-and-gun genre as a whole receded in favour of 3D action games.

The comeback came with Contra: Shattered Soldier (PlayStation 2, 2002), which rewrote the series' story into a darker, more serious tone with a strict scoring system, and the lighter Neo Contra (2004) with robots, mechs and a breezier feel. To mark the twentieth anniversary, Contra 4 (Nintendo DS, 2007) was developed by WayForward and deliberately returned to purely two-dimensional run-and-gun action in the spirit of the earliest games, with art combining NES- and SNES-era styles across the handheld's two screens. Alongside Metal Slug, Contra helped establish run-and-gun as its own platforming subgenre – the spread gun, endless waves of enemies and unforgiving difficulty became its defining traits, and the Konami Code lives on today as one of the most widely recognised symbols in all of gaming.

Entries in the series (15)

  1. Contra (arcade) · 1987

    Konami's 1987 debut of the formula that made it famous: pure Rambo-style run & gun.

  2. Gryzor (Contra) · 1987

    Brought the ferocity of arcade Contra to 8-bit without losing pace; a great run-and-gun port.

  3. Super Contra · 1988

    The successor to the famous Contra goes for even more action, pace and end-of-level boss fights.

  4. Contra Force · 1992

    Přejmenovaná japonská hra, která si jen půjčila jméno Contra.

  5. Contra III: The Alien Wars · 1992

    The peak of run & gun on the SNES; intense.

  6. Contra: Hard Corps · 1994

    Brutal run & gun with branching; for hardcore players.

  7. Contra: Legacy of War · 1996

    The series' attempt at a leap into 3D - an over-the-shoulder view instead of the side-scroll.

  8. C: The Contra Adventure · 1998

    An action run-and-gun with a view into 2.5D space, another spin-off of the Contra series.

  9. Contra Advance: The Alien Wars EX · 2002

    A run-and-gun tribute to Contra III from the Super Nintendo, enhanced with new exclusive sections.

  10. Contra: Shattered Soldier · 2002

    The return of a legend with a darker sci-fi story and the same brutal difficulty.

  11. Neo Contra · 2004

    A return to the top-down view and anime stylization; the new hero Jaguar in over-the-top battles.

  12. Contra 4 · 2007

    An uncompromising run-and-gun tribute to the 8/16-bit era; both DS screens combine into a single level.

  13. Contra ReBirth · 2009

    A WiiWare tribute to classic Contra; brutal difficulty where a single hit means death.

  14. Contra: Rogue Corps · 2019

    The first entry in the series without side-scrolling; instead, a top-down view and grotesque twin-stick action.

  15. Contra: Operation Galuga · 2024

    A modern return to the merciless run-and-gun style that Konami established back in 1987.