Deadlight – boxart
X360Xbox 360

Deadlight

Survival plošinovka 2012 Tequila Works ⏱ Short · up to ~3 h 🔞 18+
Deadlight – In-game
In-game
Deadlight – In-game
In-game
+6
Deadlight – In-game
In-game
Deadlight – In-game
In-game
Deadlight – In-game
In-game
Deadlight – In-game
In-game
Deadlight – In-game
In-game
Deadlight – In-game
In-game

A grim 2.5D platformer set in a zombie apocalypse, with dark silhouettes and a comic-book mood.

Deadlight is an atmospheric 2.5D platformer set in a zombie apocalypse, created by Spanish studio Tequila Works and published by Microsoft Studios in 2012 on Xbox Live Arcade. The game follows Randall Wayne, a man desperately searching for his family in a Seattle devastated by an outbreak in the late eighties, and relies chiefly on an atmosphere of hopelessness, solitude, and scarce resources rather than direct, action-heavy confrontation with enemies. The visual style, with striking dark silhouettes of characters against the twilit backdrop of cities lying in ruins, creates a bleak, cinematic mood reminiscent of post-apocalyptic comics, functioning more as a backdrop to the story than as scenery for flashy action.

The gameplay combines platforming jumps, climbing over debris, and solving simple environmental puzzles with moments of quiet stealth, where it's often far better to sneak past the infected or lure them into a trap than to fight them head-on. Weapons and ammunition are perpetually scarce, forcing the player to think carefully about every single encounter, and the game thus emphasizes the tension of threat and scarce resources rather than action shootouts. The sound design of quiet streets interrupted by the distant growling of the infected, together with a dark, quiet soundtrack, effectively supports the story's despondent, anxious atmosphere throughout.

Deadlight was received rather mixed to positive upon release, with critics praising the visual style, atmosphere, and emphasis on survival, but pointing out its short length and at times uneven story pacing. Even so, the game ranks among the more interesting and distinctive contributions to the era's wave of art-leaning survival titles on Xbox Live Arcade. Today it is remembered chiefly for its artistic side and melancholic tone, which set it apart from the more typical, action-oriented zombie games of the time.

Why play it: For its artistic side and melancholic tone, which set it apart from more typical zombie games, it's worth attention despite its shorter length and at times uneven story pacing.

Game 152 of 259 for Xbox 360