Triangle Strategy – boxart
SwitchNintendo Switch

Triangle Strategy

Strategie 2022 Artdink ⏱ Long · ~10–30 h ⭐ Must-play
Triangle Strategy – In-game
In-game
Triangle Strategy – In-game
In-game
+6
Triangle Strategy – In-game
In-game
Triangle Strategy – In-game
In-game
Triangle Strategy – In-game
In-game
Triangle Strategy – In-game
In-game
Triangle Strategy – In-game
In-game
Triangle Strategy – In-game
In-game

A tactical RPG fueled not by dragons or demons, but by salt, iron, and politics.

Triangle Strategy is a tactical RPG set on the continent of Norzelia, divided among three powers — the kingdom of Glenbrook, the frozen empire of Aesfrost, and the theocracy of Hyzante — whose true fuel isn't dragons or demons, but salt, iron, and politics. The player leads young noble Serenoa as he tries to hold together a fragile peace, gradually realizing that every choice betrays someone. The storytelling is unusually talky and coldly mature: long dialogue sequences dissect trade agreements, family obligations, and the price of a human life in wartime, and the game makes no effort to reassure the player that a clearly right answer is waiting somewhere.

The key mechanic is the so-called Scale of Conviction. At pivotal moments, it's not the player who votes but the party members, and the player can only try to sway them beforehand with arguments gathered through exploring towns and talking to people. Behind the scenes, three hidden values are tracked — utility, morality, and freedom — which shape both the course of the campaign and its various endings. The battles themselves play out on a grid with height differences, where the angle of attack, flanking from behind, and the elements all matter a great deal: rain, fire, and electricity interact with each other, and a wall of flame can be used just as effectively as a blockade or a trap.

Visually the game uses the HD-2D style — pixel-art characters set within three-dimensional dioramas with pronounced depth of field and lighting. It looks excellent on Switch, and crucially runs stably, since the scenes are intimate and don't demand a sprawling open world. The music is chamber-orchestral, full of mournful strings and drums, reinforcing the sense that every battle is a loss. Critics praised the depth of the systems and the boldness of giving the story so much room, while some players criticized the pacing of the long spoken sequences. Today it stands as one of the best tactical games on the platform and a spiritual successor to classics like Final Fantasy Tactics.

Game 68 of 188 for Nintendo Switch