Darksiders
Darksiders builds on a simple but effective premise: the apocalypse began prematurely, humanity has been wiped out, and one of the Four Horsemen, called War, is accused of having unleashed it. To clear his name, he returns to the ruined Earth, where angelic and demonic armies stand against each other, and searches for whoever set him up. The story is straightforward and the pathos is deliberately grand, yet it works well thanks to an art style rooted in American comics, giving every character exaggerated proportions, oversized weapons, and heavy silhouettes.
The structure is the most interesting part. Darksiders openly blends two schools. Combat is action-oriented in the spirit of big fighting games, with combos, dodging, finishing moves, and new abilities bought with the souls of the fallen. The world and the underlying design, on the other hand, are borrowed from classic action-adventures: you progress through an interconnected map, find dungeons each with their own theme, key, and boss, and each one gives you an item that unlocks another part of the world. Among the acquired toys is a device for creating spatial portals, leading to surprisingly clever puzzles, and later you get a demonic steed that lets you move across the plains much faster.
Technically, this was a solid performer on PS3 with well-handled stylized visuals that didn't bet on realism and, thanks to that, have aged better than many of its competitors. The sound and music work with heavy orchestral motifs, and the narrator's accompaniment gives the whole thing a biblical undertone. Reviews were good, often noting that while the game doesn't invent anything new, it combines all its borrowed elements unusually well. Its success led to a sequel, and the franchise survived even the demise of its original publisher. Today, Darksiders is a pleasantly long, well-paced action-adventure without unnecessary padding. It has no open world plastered with icons, no endless side quests, just a tightly designed path where combat, puzzles, and new abilities regularly alternate. It's precisely this classic structure that makes it a title you can still power through in one sitting years later.
Game 63 of 293 for Sony PlayStation 3