Soul Sacrifice
Soul Sacrifice is a dark answer to the question of what a cooperative monster-hunting game might look like if, instead of cheerful fantasy, it drew on a cruel fairy tale. The player is a prisoner of a sorcerer named Magusar, and the only thing they have at hand is a living book that recounts past battles — each reading of it means another mission. The goal is to defeat a beast that used to be human, and then decide: save its soul, or sacrifice it. The choice isn't cosmetic; it changes the character's stats, available abilities, and the tone of the story, and the game never lets the player feel entirely clean about it.
Combat plays out in arenas against one or several large opponents and is built around spells with a limited number of uses. Before a mission, the player assembles six slots and burns through them in battle, so improvisation is necessary and hoarding doesn't pay off. Your own body can be sacrificed for a devastating attack at the cost of permanent weakening, which keeps the game under constant pressure. Cooperative play for up to four was the main draw at the time, and the sacrifice system took on new meaning within it: a fallen companion could be revived, or drained of their magical energy for yourself. Individual missions are short, usually ten to fifteen minutes, so the game's structure precisely matches how a handheld console is actually played.
Visually it's one of the rawest titles on the Vita — a pale palette, bloody motifs, monsters stitched together from human wreckage, and an interface presented as pages from an old book. The book itself serves as narrator, and its written commentary changes according to the player's decisions, so even repeated expeditions carry a different flavor each time. The music is orchestral and operatic, with female vocals that push the battles toward the register of a lament. Reviews praised the game for its ideas and dark tone, with reservations aimed at repetitive environments. The developers later released an expanded version, Soul Sacrifice Delta, and the brand built a devoted following that still remembers it as the most distinctive alternative to the monster-hunting genre. Today what holds it back most is that its multiplayer depends entirely on who you can scrounge up.
Game 6 of 122 for Sony PlayStation Vita