Descent Maximum
Descent Maximum is an action shooter from Parallax Software, released on PlayStation in 1997 as an expanded port of the successful PC series Descent. The player pilots a small fighter craft inside intricate three-dimensional mine complexes and must destroy robots, collect resources and key cards, activate and destroy the reactor, and then escape the collapsing tunnel within a set time limit – all in an environment where movement and aiming operate on all six degrees of freedom, unconstrained by conventional gravity. The radar and level map are absolutely essential for finding your way through the maze of tunnels.
It was precisely this six-degrees-of-freedom movement that made the game an exceptionally demanding yet rewarding experience – enemies can attack from any direction, corridors twist in every direction, climb and descend, and navigating the space required entirely different habits than the shooters typical of the time. The Maximum version also added new levels, weapons, and increased difficulty compared to the PC original, giving even players familiar with it a reason to return and replay the entire campaign. Split-screen multiplayer, meanwhile, allowed for battles very much in the spirit of classic arena shootouts.
Technically it was an impressive achievement – simulating fully three-dimensional tunnels and fast-paced action pushed the PlayStation hardware to its limits, which occasionally showed in frame-rate stability. Contemporary reviews praised the fidelity of the conversion and the added content, though the steep learning curve put off some casual players used to more straightforward shooters. Today Descent Maximum is remembered as one of the few genuinely faithful six-degrees-of-freedom space simulations on consoles of the nineties, and as proof that even a console version could preserve the demanding depth of its PC counterpart without compromising the complexity of its controls.
Why play it: For players craving fully three-dimensional, demanding space action without compromise on control complexity – a faithful console conversion of its PC counterpart that will test even patient players.
Game 149 of 215 for Sony PlayStation