Gothic II – boxart
PCPC / moderní (64bit a GPU)

Gothic II

Akční RPG / otevřený svět 2002 Piranha Bytes ⏱ Very long · 30+ h ⭐ Must-play
Gothic II – In-game
In-game
Gothic II – In-game
In-game
+6
Gothic II – In-game
In-game
Gothic II – In-game
In-game
Gothic II – In-game
In-game
Gothic II – In-game
In-game
Gothic II – In-game
In-game
Gothic II – In-game
In-game

One continuous world with no loading screens, where every character keeps its own daily routine.

Gothic II sends the nameless hero from the first game into the province of Khorinis, where after the fall of the magic barrier the existing order is collapsing and the land is threatened by dragons with their hordes. The world is one continuous piece of land without dividing loading screens: a walled city, farmsteads in the valley, forests, mountains, coastline, and old mines all connect the way they would in reality. Every character has their own daily routine, going to work, to the tavern in the evening, and sleeping at night, so the world feels like it exists even without the player. The beginning is famously harsh, since the hero loses all his abilities and can initially be killed even by an ordinary wolf.

Progress isn't unlocked just by gathering experience, but by learning from specific masters, who accept the hero only once he's made a name for himself with them. Learning points are spent on strength, dexterity, handling one-handed and two-handed weapons, bows, crossbows, magic circles, or crafts like blacksmithing and alchemy. Combat relies on timing, blocking, and rhythm rather than button-mashing, and choosing the wrong moment means a quick death. Choosing a faction is crucial, since joining the city militia, the fire mages, or the mercenaries transforms your approach to quests, dialogue, and equipment. The expansion Night of the Raven adds another island, a new story thread, and even more content.

Technically the game runs on its own engine, which was demanding at the time of release but today runs on any modern computer and, thanks to community fixes and system packages, works reliably even on current graphics cards. The atmosphere is held together by subdued acoustic music that changes with the environment and the unmistakable gravelly voice acting of the characters. Reception was strongest in Central Europe, where Gothic became a phenomenon with a large modding scene and its own Czech translation. Today the game feels harsh and unforgiving of mistakes, yet players still seek it out precisely for the feeling that the world wasn't built for them and that they have to earn their place in it.

Game 16 of 583 for PC / moderní (64bit a GPU)