Terminal Velocity – boxart
DOSPC / DOS (XT až 486)

Terminal Velocity

Vesmírná akční stříleč 1995 Terminal Reality ⏱ Short · up to ~3 h
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game
+7
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game
Terminal Velocity – In-game
In-game

A fast, arcade-style space shooter, closer to flight arcades than a simulator.

Terminal Velocity offered fast, arcade-style space action in which the player pilots a fighter craft defending the solar system against an invasion by an alien race called the Vinedians, who have attacked human colonies on several planets and moons. Unlike the more simulation-oriented space titles of its day, Terminal Velocity built on straightforward, pace-setting action closer to a fast arcade flier than an elaborate simulator, emphasizing spectacular explosions, fast-paced firefights, and flights through canyons and underground tunnels on various planets of the solar system, from Mars to Pluto.

The game used its own 3D engine with textured surfaces and hardware-undemanding yet visually impressive terrain rendering, which allowed it to offer sprawling, open environments instead of the enclosed corridors typical of other DOS shooters of the time. Electronic music and forceful sound effects underscored the fast tempo of the gameplay, and the game boasted one of the first supported interfaces for the nascent 3D graphics accelerators, which were only just beginning to make their way into the mainstream home computer market. The gradual unlocking of stronger weapons and ship upgrades between missions gave the gameplay a clear sense of progression without disrupting its otherwise straightforward, action-oriented nature.

Terminal Velocity earned its popularity mainly through its accessibility and brisk pace, which set it apart from more complex space simulators like Wing Commander or Descent that demanded a longer learning curve from the player. Today it is remembered as a solid, if less ambitious, representative of the space action genre from the mid-1990s, and as one of the early examples of games prepared for the coming era of 3D acceleration, which within the following few years completely transformed the look of computer games and definitively relegated software rendering to the past.

Game 115 of 204 for PC / DOS (XT až 486)

The same title elsewhere (1)