Lizard
Sometimes it happens that a new game for an old console feels more convincing than many a period original. Lizard is exactly such a case: a sprawling adventure for the Nintendo NES that blends platforming action with exploration and an ingenious mechanic built on a single, seemingly simple idea.
That idea is shoes. The main character can slip small lizards into various kinds of footwear, with each pair granting different abilities and opening new paths through an interconnected world. Ordinary walking thus becomes both a puzzle and a tool of discovery, as the player constantly ponders which combination to use to get further or uncover a hidden corner.
Lizard also does not follow the path of linear progression. The world is open to exploration, full of detours, secrets and moments where you decide for yourself where to go. This freedom gives the game an adventurous flavor rarely found in period NES titles, underscored by artistically inventive, at times dreamlike graphics.
In terms of development, this is a homebrew title created long after the end of the console's commercial life, yet it was also released in physical form on a cartridge. That makes it one example of how far the ability of contemporary authors to work with eight-bit hardware has advanced — creating a game with its own identity rather than merely a tribute to the old days.
Culturally, Lizard fits into the broader stream of the independent NES scene, which proves that a platform decades old can still host distinctive, creative works. For players who enjoy exploration and unconventional mechanics, it offers a pleasantly refreshing experience off the beaten path.
Why play it: An original adventure with an inventive shoe mechanic and an open world, showing the NES from an unexpectedly creative side.
Game 38 of 120 for Nintendo NES