Picross 3D
Picross 3D transposes the nonogram puzzle concept from a two-dimensional grid into a three-dimensional block, which the player gradually chips away according to numbers on its sides, until a hidden three-dimensional shape - an animal, an object, or a symbol - emerges from the block. Each number determines how many segments in a given row remain preserved, and the player has to combine views from all sides of the block to correctly guess which cubes to remove with the hammer and which to mark as permanent with a flag.
The game uses the touch screen for rotating the block and precisely marking individual cubes, allowing the DS to enable a control method that would have been hard to imagine on any other console of the time. The presentation is clean and minimalist, with subtle background music that supports the game's focused, meditative pace, and a system of hints and time bonuses gives even the tougher puzzles a sense of fairness. The game also allowed players to exchange custom puzzles via local wireless connection, further expanding the already generous selection of levels.
At launch, Picross 3D was praised as a clever and natural shift of a familiar concept into the third dimension and was often called one of the best logic puzzle titles on the whole console. To this day, it's a game that handled this new way of thinking about spatial puzzles so well that it inspired later entries in the series on other platforms, including the Nintendo 3DS handheld. For players who already have classic Picross under their belt, Picross 3D offers a refreshing change of perspective, and also proof that even well-known puzzle concepts can be pushed in a new, surprisingly intuitive direction. The gradually increasing complexity of the blocks, from simple shapes to detailed models, gives the game a natural difficulty curve that guides the player from complete beginnings to truly demanding later puzzles.
Game 102 of 150 for Nintendo DS