Nanostray
Nanostray is a vertically scrolling shoot 'em up from the German studio Shin'en Multimedia, one of the first titles to prove that the Nintendo DS could host a fully-fledged, graphically ambitious 3D shooter despite the handheld's limited hardware. The player pilots a spaceship advancing through linear levels full of enemy formations, destroying waves of opponents, dodging walls of projectiles, and facing massive bosses at the end of each level, gradually upgrading their arsenal by collecting power-ups.
Technically, the game surprised for its time with smooth 3D environments and effects, using the upper screen for the main action while the lower touchscreen displayed a radar and the ship's status. Shin'en, known for striving to get the most out of the hardware, gave the game an atmospheric electronic soundtrack that underscored the pace of the firefights and the futuristic setting of space stations and asteroid fields. The game's difficulty is typical of the genre — it demands precise pattern recognition of enemy fire and quick reflexes.
Nanostray was praised on release mainly for its technical quality and for bringing a genre to Nintendo DS that had previously been missing in such a polished form on the console, even though the game's length and difficulty matched the traditional arcade approach to shmups, geared toward repeated play and score improvement. Reviewers particularly appreciated the contrast between the simple, easy-to-read controls and the demands of later levels, which required near-perfect mastery of enemy fire patterns. The game's success led to a sequel and cemented Shin'en's reputation as one of the technically most capable external studios working on Nintendo platforms, something today's fans of classic vertical shooters looking for a compact but honestly crafted experience will appreciate as well.
Game 85 of 150 for Nintendo DS