Dementium: The Ward
Dementium: The Ward is a first-person horror action shooter from Renegade Kid that showed the Nintendo DS could host atmospheric FPS experiences too. The player wakes up as a patient in an abandoned hospital full of deformed monsters and must make their way through dark corridors, solve simple puzzles, and fight enemies with improvised and conventional weapons, all while trying to uncover what is really happening to them and why they are trapped in this waking nightmare.
The controls combined buttons for movement with the stylus for aiming and looking around on the touchscreen, an unusual but functional solution at the time to the DS's lack of a second analog stick. The game relied on a dark, deeply oppressive atmosphere with limited visibility, flickering lighting, and sound effects meant to keep the player on edge, while managing health and ammunition added a survival-horror element to an otherwise action-based framework.
Dementium: The Ward was praised above all for its boldness in bringing a full-fledged horror FPS to a console not typically associated with the genre, even though critics mentioned repetitive level design, occasional disorientation in similar-looking corridors, and hardware limitations that constrained the scope of individual environments. Nevertheless, the game built up a loyal fanbase that appreciated precisely the rawness and uncompromising dread that DS games of the time usually didn't offer. Renegade Kid thereby proved that a genuinely atmospheric experience could be wrung from the Nintendo DS's limitations, one comparable in oppressiveness more to horror titles on home consoles than to the handheld offerings of the time. This opened the door for the studio to further FPS projects on this console and beyond, including a direct sequel and a related sci-fi title built on the same technology and atmosphere.
Game 87 of 150 for Nintendo DS