The Room: Old Sins
The Room: Old Sins returns to a more intimate scale – instead of an island or a hall, the central object is an elaborate dollhouse, where touching seemingly ordinary furniture reveals entire miniature worlds and further spaces. The player rotates, slides, and zooms as in previous entries, but this time the mechanisms often change scale on their own – a small room becomes a real room you can literally peer into and walk through with a finger on the screen. This principle of miniature versus real space gave the series a new visual trick it hadn't used in any earlier entry, and thanks to it the puzzles feel more surprising than before.
Fireproof Games released the game in 2018 as the fourth installment of the series, three years after Room Three, and many reviews called it the peak of the studio's work so far – a combination of inventive puzzles, a dark family story about a vanished married couple, and atmospheric music with quiet sound effects that feels tighter than in the older entries. The gothic tone remains, but this time with a clearer human plot behind the mechanical puzzles, which the player gradually pieces together from letters and diaries scattered throughout the house.
Old Sins showed that after several entries the series can still find a new angle on its own proven formula, without needing to change the basic touch controls the whole series has stood on since the first entry.
Why play it: For long-time fans of the series and complete newcomers alike looking for the most polished entry in The Room – a compact yet imaginatively layered puzzle with a story worth uncovering.
Game 43 of 363 for Mobil (iOS a Android)