Tintin: Prisoners of the Sun
Tintin: Prisoners of the Sun brings to the Game Boy Color the adventures of the famous Belgian reporter based on the comic book by Hergé, specifically the story of the journey to Peru to rescue Professor Calculus. The game takes the form of an adventure with platforming elements – Tintin moves through jungles, mountain villages, and Incan temples, solves environment-based puzzles, collects items needed to progress, and dodges dangers and enemies standing in his way, alongside his faithful canine companion Snowy and Captain Haddock, with whom he gradually unravels a conspiracy leading all the way to the secret of an ancient Incan civilization.
The level design sticks closely to the comic source material and tries to translate its atmosphere of adventure and mystery into interactive form, with an emphasis on exploring the environment and logically connecting the clues and items found, which gradually lead the player to unraveling the mystery of the Incan prophecy and rescuing the kidnapped companions. The graphical presentation on the Game Boy Color works with a color palette matching Hergé's comic style, and the characters remain recognizable even at the handheld's low resolution, while the music underscores the exotic atmosphere of the South American locations the game moves through, from dense jungle through mountain villages to the sacred peaks surrounding the lost temple.
As a European comic-book license, the game appealed mainly to markets where Tintin was popular, especially Western Europe, while it remained less known in the US – a fate it shared with a number of other European licenses of the time. Today, Prisoners of the Sun is remembered as one of the more honest adventures on the Game Boy Color drawing on European comics, and for Tintin fans it offers a pleasant way to experience one of his classic stories in interactive form, true to the spirit of the source material and its adventurous tone.
Game 95 of 129 for Game Boy Color