X-Men: Children of the Atom
Mutants from Marvel comics unleash combat chaos on a scale that had no equal at the time — X-Men: Children of the Atom is the game in which Capcom first fully showed how brilliantly it could translate superhero action into a fighter. For the entire later „vs." phenomenon it is a key predecessor.
The gameplay rests on a grand take on superpowers. Characters hover, chain long combos and fire staggering super attacks that fill the screen with effects. The pace is fast and aerial, with an emphasis on flashy execution and the feeling that you truly command the mighty mutants from the comic pages. The fights have the energy and juice for which Capcom became renowned in the genre.
The character selection draws on the world of the X-Men, so you face familiar heroes and villains alike. Each has its own recognizable style of movement and abilities, faithful to the comic source. It is precisely this love of detail and respect for the license that make the game a feast for fans of the mutant tales.
Visually the game dazzles with Capcom's characteristic 2D animation — bold, colorful and full of motion. The grand effects and dynamic presentation place it among the technically advanced arcade fighters of its day, and confident craftsmanship radiates from it to this day.
Its historical significance is undeniable: this is where the style was born that Capcom carried into the legendary crossovers with its own characters. Anyone who wants to understand the roots of the entire „vs." line, or simply enjoy a fast superhero brawl, has an excellent starting point here.
Why play: A grand superhero fighter with Marvel's mutants and the typical Capcom animation — a key predecessor of the entire „vs." subgenre.
Game 19 of 29 for Capcom CPS