Franchises
Patapon
Patapon (2007, PSP) fused a rhythm game with strategy in a way nobody had tried before: instead of controlling units directly, the player issues commands – march, attack, defend, cheer – through a set of drum beats, and the tribe of small one-eyed Patapon warriors obeys the rhythm. The more precisely the player hits the beat, the better the army responds, and the more likely it is to enter a "fever" state, briefly fighting faster and harder. Developer Pyramid, working under Sony's Japan Studio, built the world map's resource gathering around that same idea, letting the tribe forge new weapons and gear between battles from materials collected on missions. The visual style – black silhouettes against hand-drawn paper backdrops, credited to art director Rolito – gave the series an unmistakable, puppet-theatre look that set it apart from the rest of the PSP library at the time.
Patapon 2 kept the rhythmic core but added mounted units, new unit classes including giant warriors, and both cooperative and competitive multiplayer, which many players consider the series' high point, with bigger boss fights and more layered rhythm sequences. A few years later came Patapon 3, which scaled the scope down to shorter missions and put more emphasis on customising a single hero's gear and look, backed by a smaller squad the player leads alongside them – a change some fans welcomed for its faster pace and others saw as a step away from the group tactics of the first two games. The series then went quiet for a while, until the first two entries received a joint PlayStation 4 remaster that brought rhythmic tribal command to a new generation of players.
Entries in the series (4)
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Patapon 1–3 · 2007
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