Franchises
NieR
NieR was released in 2010 for PlayStation 3 and Xbox 360 as a spin-off of the Drakengard series, and from the start it defined itself as a game blending action combat with a dense, melancholic story about a father (in the Western version) or a brother (in the original Japanese version, Replicant) trying to save a sick daughter or sister. The game mixed genres within its own chapters — from straightforward action to text adventure to a top-down shooter — built on the idea that the same story takes on new meaning when replayed from a different perspective, with part of the narrative hidden in weapon descriptions and side quests.
The direct sequel, NieR:Automata (2017), was made in collaboration with PlatinumGames, with director Yoko Taro, creator of the original, returning at the helm. It moved the series into a post-apocalyptic world ruled by machines, kept the emphasis on multiple endings and retelling the same story from different characters' viewpoints (the androids 2B, 9S, and A2) — the player effectively had to finish the game three times to see the whole story — and paired that with far more polished action combat that, in some sections, shifted into a side-scrolling platformer or a twin-stick shooter. NieR:Automata became the series' most commercially and critically successful entry, and for many players it was their very first encounter with the franchise.
In 2021, NieR Replicant ver.1.22474487139... arrived — a reworked version of the original 2010 Japanese Replicant release, finally bringing that story (with the brother instead of the father) to Western players in a modernized form. Beyond the main games, the NieR brand expanded into the mobile title NieR Re[in]carnation, YoRHa stage plays performed in Japan, and orchestral concerts that continue to develop the characters and mythology of its world. As in Drakengard, the story here also hints at multiple parallel branches of a single fictional multiverse, closely tying NieR to director Yoko Taro's earlier works.
Across its entries, NieR remains distinctive for its music (composer Keiichi Okabe and vocalist Emi Evans), its experiments with narrative structure, and its bittersweet themes of sacrifice and loss, which have earned the series a reputation as one of the most singular in the action-RPG genre and influenced how other games approach telling the same story from multiple viewpoints.
Entries in the series (5)
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Nier: Automata · 2017
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