Franchises
Earthworm Jim
Earthworm Jim was born in 1994 at Shiny Entertainment, built around David Perry and character designer Doug TenNapel, who dreamed up an absurd hero: an ordinary earthworm named Jim who stumbles into a robotic super-suit and sets off to face galactic villains. Published by Virgin Interactive for the Sega Genesis/Mega Drive, the game defined itself through wildly exaggerated, cartoon-quality animation and a dark, self-mocking sense of humor that poked fun at both superhero comics and sci-fi clichés. The action-platformer mixed ordinary running and shooting with bizarre minigames and constant unexpected twists, so players never knew what the next level would throw at them, and that sheer unpredictability was the series' core appeal.
Earthworm Jim 2 (1995) pushed the series to its peak: the level design grew more inventive, the humor even more unhinged, adding unforgettable stretches like a chase involving cows fired from a cannon or a section where Jim disguises himself as a doghouse. The Sega CD version added animated cutscenes and a reworked soundtrack, the game also reached the SNES, and Game Boy got its own spin-off, Earthworm Jim: Menace 2 the Galaxy. Popularity was further boosted by an animated television series based on the game that aired in the mid-nineties, expanding the cast of characters and its grotesque tone.
The series became famous chiefly for its visual style and humor rather than mechanical depth, and it influenced a wave of cartoon-styled platformers through the nineties. A later attempt at a 3D comeback at the end of the decade failed to recapture the original magic and the franchise faded from view for a while, yet Earthworm Jim remains one of the most distinctive and funniest names of the 16-bit console era.
Entries in the series (6)
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Earthworm Jim · 1994
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Earthworm Jim 1 & 2 · 1994
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Earthworm Jim 2 · 1995
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Earthworm Jim 3D · 1999
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Earthworm Jim HD · 2010