Fable: The Journey
Fable: The Journey represented a bold, but ultimately fairly risky, experiment by Lionhead Studios, which decided to bring the open-world fantasy series Fable into a completely different format designed exclusively for the Kinect controller and play without a classic gamepad. Instead of the free exploration of Albion that players were used to from the series' earlier installments, the main character Gabriel travels mostly on a horse-drawn cart along a fixed route between individual plot and story points along the way.
Magical combat and interactions with the world take place through hand gestures tracked by Kinect — the player literally reaches out with their hands to shape and hurl magical attacks, control the horse, or manipulate objects around them, which was meant to evoke a sense of real spellcasting without needing a physical controller in hand. Gabriel also learns new spells and gesture combinations over the course of the journey, so the combat repertoire gradually expands and the player has to remember more and more movements needed to invoke them. This concept worked best in the calmer, atmospheric passages, where the game relied on storytelling and the warm relationship between Gabriel and his loyal horse, and worked less convincingly in the more action-heavy combat sequences requiring fast, precise player reactions.
The linear, on-rails structure and heavy reliance on motion-tracking accuracy led to a mixed reception — some players appreciated the atmosphere, the music, and the new perspective on the world of Albion, while others missed the freedom and openness that had until then been typical and defining for the Fable series. The series' characteristic humor, full of British irony and over-the-top characters, was nonetheless preserved in the story, and together with the lavish environments it was among the strongest things The Journey had to offer despite the limitations of its chosen control scheme. The Journey thus became a bold but controversial detour for the brand, whose main line never fully returned to the classic open-world approach after this experiment.
Game 199 of 259 for Xbox 360