Bastion – boxart
X360Xbox 360

Bastion

Akční RPG 2011 Supergiant Games ⏱ Short · up to ~3 h ⭐ Must-play
Bastion – In-game
In-game
Bastion – In-game
In-game
+6
Bastion – In-game
In-game
Bastion – In-game
In-game
Bastion – In-game
In-game
Bastion – In-game
In-game
Bastion – In-game
In-game
Bastion – In-game
In-game

A poetic action RPG where the world assembles beneath your feet and a narrator comments on every step.

Bastion opens with the world having shattered into pieces, and the player, as a silent boy named Kid, walks through the wreckage, which literally assembles itself out of thin air with each step. The goal is to gather cores and restore the Bastion, a refuge where people were meant to take shelter in case of disaster. A gravelly narrator's voice handles the storytelling, commenting on practically everything the player does, including falling off a ledge or smashing a crate. That idea is the core of the whole game: the story doesn't unfold in cutscenes but flows alongside the gameplay, creating the impression that it's all being retold afterward, by a fire.

The gameplay is isometric action with a strong emphasis on gear choice. There are roughly ten weapons, and they differ significantly, from a hammer and a rifle to unusual contraptions, with the player always carrying two plus a special attack, upgraded at the base according to personal playstyle. Players set their own difficulty through a shrine, where accepting the gods' protection strengthens enemies in exchange for better rewards, an elegant solution instead of a blunt difficulty select. The game launched as part of a summer Xbox Live Arcade promotion, and technically it was very polished work: hand-painted environments, soft colors, and smooth movement without a hitch. Darren Korb's music, combining acoustic guitar with American motifs and vocals, became one of the best-known soundtracks of the indie scene.

Bastion was received as proof that a smaller team could deliver an experience on console comparable to major productions, launching a studio that later made other highly acclaimed games. Its influence shows up everywhere a game uses ongoing narration that reacts to player behavior. Today it can be finished in one long evening, and yet it leaves a strong impression thanks to an ending that puts the player in front of a decision without a clearly right answer. It's precisely the combination of short length, polished action, and unusually personal storytelling that makes it one of the titles on the Xbox 360 worth reminding even those who never really explored the console's digital lineup.

Game 78 of 259 for Xbox 360

The same title elsewhere (4)