Resident Evil: The Darkside Chronicles
Resident Evil: The Darkside Chronicles followed up on the successful concept of Umbrella Chronicles and brought another rail shooter to Wii, in which the player doesn't walk through the environment alone but is automatically guided along a predetermined path, focusing entirely on aiming and shooting with the Wii Remote, ideally combined with the separately sold Zapper attachment. This time the story returns to the events of Resident Evil 2 and the spin-off Resident Evil: Code Veronica, retelling them from the perspective of Leon Kennedy and Claire Redfield, and links them with a new framing story set a few years later, in which both heroes relive their memories of past horrors.
Gameplay-wise, the game relies on precise aiming into dark, claustrophobic environments, evasive maneuvers performed with Wii Remote motion, and above all a two-player co-op mode that remains the core of the whole experience – whether you play through the campaign alone with an AI-controlled partner or with a friend beside you on the couch. Visually it's a noticeable step up from Umbrella Chronicles, with a darker atmosphere, thicker fog, more detailed character models, and better-lit locations, though the technical execution still clearly shows the limits of the Wii hardware compared to the higher-generation consoles of the time. The sound design alternates oppressive ambient passages with tense action themes, and together with the well-known zombies and mutants from the Resident Evil bestiary, it creates a solid, at times genuinely unsettling horror atmosphere.
Reviews rated the game as competent but somewhat less inspired than its predecessor – the main criticism was the somewhat mechanical reworking of already well-known stories and a smaller number of genuinely new ideas compared to the previous title. Even so, Darkside Chronicles became a favorite among fans of the light-gun genre on Wii and is still valued today especially for two-player co-op play and for nostalgically reliving the series' key moments from a new, more action-oriented angle.
Why play: For fans of two-player co-op and a nostalgic reliving of the series' key moments, it's a solid, if less inventive, choice than the first game.
Game 61 of 140 for Nintendo Wii
From the same series Resident Evil →
Resident Evil PS1 · Saturn · GCN · 1996
Resident Evil: Director's Cut PS1 · 1997
Resident Evil 2 PS1 · N64 · GCN · PS4 · XONE · Series · PS5 · 1998
Resident Evil 3: Nemesis PS1 · DC · GCN · 1999
Resident Evil Survivor PS1 · 2000
Resident Evil: Code Veronica DC · 2000
Resident Evil Gaiden GBC · 2001
Resident Evil Code: Veronica X PS2 · GCN · 2001
Resident Evil 0 GCN · 2002
Resident Evil: Dead Aim PS2 · 2003
Resident Evil Outbreak PS2 · 2004
Resident Evil Outbreak: File #2 PS2 · 2004