Fragile Dreams: Farewell Ruins of the Moon
Fragile Dreams: Farewell Ruins of the Moon is a melancholic adventure about loneliness of a kind rarely found in games. A boy named Seto sets out into a depopulated world after the death of the man who raised him, searching for anyone else who might have survived. He wanders through overgrown subway ruins, an abandoned amusement park, a hotel, and a department store, finding objects that carry the memories of their former owners. These small fragments of other people's lives make up most of the narrative and give the game its strange, quiet power.
The gameplay revolves around a flashlight. The player aims it directly with the Wii Remote independently of the direction of movement, so searching dark corridors is physically uncomfortable in exactly the right way, and the beam of light is the only thing separating safety from the ghosts lurking in the shadows. Combat is simple and deliberately clumsy: Seto swings whatever he has found, be it a wooden stick, a bow, or a piece of iron, and weapons wear down and break. The inventory is small, so the player has to choose what to keep, and it's possible to rest and read found diaries by a save fire.
Atmosphere is the main reason the game is still remembered today. Empty Tokyo suburbs bathed in moonlight, the rustle of wind through ruined halls, and a gentle, mostly calm soundtrack create a mood closer to poetry than horror, even though the game isn't afraid to be genuinely frightening several times. Spatial sound coming from the speaker in the controller adds to the unease, since footsteps and voices literally emanate from the player's hand. Critics received the game with mixed feelings due to its slow pace and simple combat, but it earned a devoted following among players and is often cited as one of the strongest reasons to explore the Wii library beyond its biggest names. The slow pace needs to be accepted as intentional rather than as a flaw; whoever does so is rewarded with one of the most distinctive stories to appear on the console, and an ending that stays in the mind long after the console is turned off.
Game 49 of 140 for Nintendo Wii