Boxing
Boxing was a sports title for the Virtuality system that brought the classic boxing duel into an immersive first-person ring environment. The player faced a virtual opponent and used movement and controls to block and return punches, with the goal of exhausting or knocking out the opponent before that happened to them – a simple, readable concept that made good use of the system's ability to track the player's position and orientation in space. The very fact that the player actually had to move, duck, and turn in the pod to avoid a hit turned the seemingly simple concept of boxing into a surprisingly physically demanding experience, after which arcade visitors were often noticeably sweaty and out of breath.
The visuals kept to the style of other Virtuality titles, meaning simple, fully shaded polygonal figures without textures, in this case reduced to a boxer figure of the opponent standing directly in front of the player in the ring. Despite the crude model, the system managed to convey the direction and speed of the opponent's attack precisely enough that the player had a real chance to recognize and react to a punch in time, which was a fairly solid achievement for the simple graphics of the era. The sound design focused on typical boxing sounds – punches landing, breathing, and crowd reactions in the background – meant to round out the sporting atmosphere without needing an elaborate musical score.
In the arcade lineup, Boxing served as an easily accessible sports title, distinct from Virtuality's predominant action and combat games, and appealing even to casual players who just wanted to try VR without having to learn complicated rules. From today's perspective, it is a modest but exemplary application of the era's technology to a simple sports concept, one that nicely complemented the varied lineup of the second-generation machines and demonstrated the versatility of the motion-tracking system used.
Why play it: For casual players who just wanted to try VR without complicated rules, Boxing was an accessible sports title, and it remains to this day a showcase application of the era's technology applied to a simple concept.
Game 8 of 10 for Virtuality