Fortress of Narzod
Fortress of Narzod belongs among the Vectrex games that don't draw attention with flashy visuals but with unusually tactical gameplay. The player controls a warrior with a cannon fighting his way up through several floors of a stone fortress. Each floor is essentially a maze of walls, slanted surfaces, and openings, populated by enemies. The key to the game lies in how the projectiles behave: they bounce off walls. Direct fire is often impossible because the opponent is standing around a corner or behind an obstacle, so the player has to aim at a wall and calculate the angle of the ricochet. A simple shooter thus turns into something between billiards and a combat puzzle.
Enemies differ in behavior — some charge straight at the player, others fire from a distance, and others try to block the path. Each floor also has its own layout of obstacles, so the player must quickly get their bearings and find a spot from which they can fire safely. The advance grows steadily denser, the space narrows, and there's less time to think. The vector display serves the game well: the walls are clean lines, so the player sees exactly the geometry they need to exploit — absolutely essential in a game built around ricochets.
The sound is sparse and functional: dull thuds when a shot hits a wall, and a sharp beep on a hit. At the time, the game was received as something more unconventional than a typical arcade title, precisely because it rewards thinking before reflexes. Today it's one of the best-aging titles in the library — the ricochet mechanic works just as well as it did forty years ago, and individual levels can be cleared in many different ways, which tempts players into repeated attempts at a cleaner, faster run. The game is uncompromisingly hard, and the first playthrough typically ends right in the lower floors, yet failure never feels random: the player usually knows exactly which wall they should have used and where they wasted a shot. This kind of informed defeat keeps people coming back to the controller and makes Fortress of Narzod one of the most underrated titles on the console.
Game 10 of 13 for GCE Vectrex