Exit
A burning building, a floor full of terrified people, and a clock ticking relentlessly — Exit is an action puzzle in which you become a professional rescuer with a cool head and fast feet. The game from studio Taito (released in some regions under the Ignition label) came out in 2005 and offered a refreshing combination of puzzle and calm under pressure.
You step into the role of the elegant Mr. ESC, a master of escape whose task is to get all the people out of the affected buildings before time runs out. Every level is a small spatial dilemma: you have to find routes, push crates, use elevators, climb ladders, and above all organize the rescued — some can carry objects, others are injured and need help, still others fear fire and won't move on their own.
The charm of Exit lies precisely in this two-layered play. On one side you solve the logic puzzle of how to get through the level at all, on the other you battle the time limit and the spreading danger, so an elegant solution isn't enough — it must also be fast enough. The visual style, with bold outlines and comic-like animation, gives the whole thing a fresh, stylized look.
On the PSP, Exit worked perfectly thanks to levels divided into short, self-contained challenges that could be played one at a time. It was an ideal title for downtime, yet clever enough to keep you around far longer than you'd planned. The game earned critical attention as one of the pleasantly original efforts of the console's early era.
Why play: A stylish action puzzle about rescuing people from burning buildings under time pressure — a clever brain-teaser where an elegant solution must also be fast.
Game 21 of 122 for Sony PSP