Warhawk – boxart
PS3Sony PlayStation 3

Warhawk

First-person/Third-person shooter 2007 Incognito Entertainment ⏱ Medium · ~3–10 h
Warhawk – In-game
In-game
Warhawk – In-game
In-game
+5
Warhawk – In-game
In-game
Warhawk – In-game
In-game
Warhawk – In-game
In-game
Warhawk – In-game
In-game
Warhawk – In-game
In-game

Multiplayer action with no campaign; infantry battles, tanks, and aerial fighter dogfights.

A multiplayer action shooter combining infantry combat, tanks and other ground vehicles, and aerial dogfights in Warhawk fighter craft across sprawling battlefields delivered one of the first truly large online-focused titles of the early PS3 era, supporting up to thirty-two players simultaneously across land, sea, and air. Incognito Entertainment built the game entirely around multiplayer with no traditional campaign, emphasizing teamwork between infantry calling for air support and pilots providing covering fire, creating a dynamic different from the ground shooters that dominated at the time.

The key to this was the versatility of the Warhawk fighters, which could switch between fast flight and hovering in place, so the same craft could serve as both an assault plane and a slow floating platform for precision fire into the trenches. On the ground, players captured bases, drove tanks and light vehicles equipped with anti-aircraft weapons, and fought over control points on maps that were unusually large for their time. Combat kept constantly shifting between scales: a lone soldier with a rocket launcher could tip the balance of air superiority, while a single skilled pilot could hold an entire front in check. The game was also one of the first to fully integrate voice communication through a headset included in the box, making coordination a key part of the experience.

Critics praised the variety of the battlefield and the technical execution of the aerial combat, which made Warhawk a favorite platform for community clans and tournaments for several years after release. The included headset was an unusual move at the time, underscoring Sony's emphasis on building a strong online community even before voice communication became the standard for console shooters. The game helped prove that Sony could offer online infrastructure comparable to the competition, and it paved the way for more ambitious online titles on PlayStation Network.

Game 49 of 293 for Sony PlayStation 3