Dead or Alive 5 Plus – boxart
VitaSony PlayStation Vita

Dead or Alive 5 Plus

Bojovka 2013 Team Ninja Dead or Alive ⏱ Medium · ~3–10 h

A fighting game built on a strike-throw-counter triangle; even the arenas themselves are dangerous.

Dead or Alive 5 Plus is the portable version of a fighting series that has always been built on fast pacing, counterattacks, and arenas where the environment itself is dangerous. The core of combat is a simple yet surprisingly tactical trio: strike, throw, and counter beat each other like rock, paper, and scissors, so every match is a guessing game about the opponent's intentions. On top of that come multi-level arenas where characters fall through floors, get swept away by explosions, or tumble down a slope, adding theatrical drama to the fights while also changing the game's positioning.

The PlayStation Vita version was prepared with care. Besides the complete content package, including the story mode and fighters from later updates, it brought expanded training options that guide players step by step through building combos and reacting to pressure. Control modes built around the touchscreen were also added, letting attacks be triggered directly with a finger, lowering the entry barrier for complete beginners. The game could be linked with the home version, so progress and matches weren't stuck on just one platform.

Technically the game ranks among the console's better ports: character models are detailed, the pace of combat stays brisk, and the stylized arenas, from temples to factory floors, look striking. Reviews at the time praised mainly the fact that it was a full-fledged fighter without major compromises, while critical comments were aimed at the visual presentation of the characters, something that has long followed the series. Today, Dead or Alive 5 Plus is a good example of an accessible fighter where even a less experienced player can enjoy flashy fights while gradually discovering a deeper tactical layer. The series has had a notable influence on the genre through its counterattack system, which put defense on equal footing with offense, and through interactive arenas that later became a common part of competing games. On a handheld, the model of short matches, where you can put the console to sleep between rounds at any time, works especially well.

Game 66 of 122 for Sony PlayStation Vita

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