Dead Cells
Dead Cells combines the interconnected world of a metroidvania with the randomly generated runs of roguelike games, and the result is one of the best-playing action platformers of recent years. You control a shapeless mass of cells that operates a headless body, waking up again and again in the dungeon of an infested island. Each attempt produces a different combination of levels, each death sends you back to the start, but at the same time you permanently unlock new weapons, abilities, and shortcuts, so progress is measured less by how far you've gotten than by everything you're now capable of.
Combat is fast and tactical at once. You carry two main weapons and two skills, and each item has its own behavior, speed, and special traits that can be combined into surprisingly different build strategies. The dodge roll, precisely timed blocks, and knowledge of enemy attack patterns matter more than raw stats. The game also rewards speed: a faster run unlocks hidden rewards, creating tension between caution and greed. Choosing your route between biomes then lets you trade off difficulty against better loot.
Visually, it's an interesting hybrid, with characters modeled in 3D and then converted into pixel form, giving the animation unusual fluidity. On PC, the game runs great even on older hardware, offers high frame rates, and very fast loading, which suits a title built around repetition. The music blends electronic sounds with darker melodies, complementing well the grim yet ironic tone of the writing. Dead Cells launched after a longer stretch in early access, and its creators kept supporting it for years afterward with major free updates as well as paid expansions. Today it ranks among the best entry points into the roguelite genre. Players wanting even more of a challenge can gradually unlock higher difficulty tiers that change enemy placement and healing rules, turning a well-known route into a completely different experience.
Game 50 of 583 for PC / moderní (64bit a GPU)