If there's a game that shows what the PC Engine hardware was capable of pushing to the very edge of its abilities, it's Sapphire. This CD shooter counts as one of the most technically polished demonstrations of the platform's capabilities — a showcase of just how far you could go with pre-rendered graphics and smooth animation on the Japanese hardware of the day.
Sapphire is a horizontal shmup that immediately captivates with its visual side: detailed, almost 3D-looking sprite graphics, elaborate backgrounds, and mighty bosses whose animations looked almost unheard-of for their time. The game boasts a flashy presentation, smooth scrolling, and an overall polish that made it something of a technological benchmark among shmups on the CD medium.
On the gameplay side it offers classic but polished shooter action — a choice of various companions and weapon systems, intense battles, and a pace that gives no rest. The emphasis here is on spectacle as much as on gameplay, which makes it a title worth experiencing fully, not just seeing in screenshots.
Sapphire is today a prized title among collectors and genre fans alike and is often mentioned in the context of the rarer and more sought-after pieces of the PC Engine CD library. It's a game that proves why the platform built such a strong reputation among enthusiasts as a paradise for shooter lovers.
For anyone interested in the peak technical achievements of the 2D era, Sapphire is a mandatory stop. It's a celebration of what the CD medium and skilled developers could conjure up before the polygon generation arrived.
Why play: A technically dazzling CD shooter that shows the PC Engine hardware at the peak of its abilities — spectacle and honest action in one.
Game 27 of 38 for PC Engine / TurboGrafx-16