Vampire: The Masquerade - Redemption – boxart
Win9xPC / Pentium a Windows 9x

Vampire: The Masquerade - Redemption

Akční RPG 2000 Nihilistic Software ⏱ Long · ~10–30 h 🔞 18+
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game
+7
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game
Vampire: The Masquerade - Redemption – In-game
In-game

The famous tabletop system of vampire clans comes to the screen; a crusader cursed across the centuries.

Vampire: The Masquerade - Redemption brought the famous tabletop system of vampire clans to computer screens in 2000. The story follows the crusader Christof, who is turned into a vampire in medieval Bohemia and then, after centuries, awakens in the modern world, where he must face the consequences of his curse as well as the search for a lost love. The game takes the player through four cities, two historical and two contemporary, combining real-time action combat with RPG management of attributes, disciplines, and blood, which serves as fuel for vampiric powers. The player leads a group of companions and can switch between them depending on the situation and the demands of combat.

Technically the game relied on its own three-dimensional engine with dynamic lighting and detailed models, which in 2000 made it one of the genre's more visually demanding titles. It required a 3D accelerator and a decent processor, but the reward was city streets, catacombs, and cathedrals that felt dense and dark. Special attention deserves the depiction of medieval Prague and Vienna, whose narrow alleys rank among the most memorable settings of their time. The music combines choral and orchestral motifs with dark electronica, and the main character's voice acting lends the narrative a pathos that suits gothic horror well.

The game also offered an unusual multiplayer mode in which one player acts as a storyteller, crafting a story for the others in real time, an attempt to emulate tabletop play. Reviews praised the atmosphere, visuals, and narrative boldness, but criticized the linearity and the fact that combat becomes repetitive over time and is needlessly stiff in some passages. A later game set in the same world leaned more toward roleplaying and achieved greater cult fame, but Redemption remains an interesting and atmospheric title with an unrepeatable mood. Today it will especially please those who enjoy gothic horror and long stories and don't mind older controls.

Game 24 of 229 for PC / Pentium a Windows 9x