Etrian Odyssey – boxart
DSNintendo DS

Etrian Odyssey

JRPG (dungeon crawler) 2007 Atlus ⏱ Long · ~10–30 h
Etrian Odyssey – In-game
In-game
Etrian Odyssey – In-game
In-game
+5
Etrian Odyssey – In-game
In-game
Etrian Odyssey – In-game
In-game
Etrian Odyssey – In-game
In-game
Etrian Odyssey – In-game
In-game
Etrian Odyssey – Title screen
Title screen

An old-school dungeon crawler where you draw the labyrinth's map yourself on the touchscreen.

Etrian Odyssey brought a brutally old-fashioned yet addictive style of dungeon building and mapping to the Nintendo DS, in which the player draws the labyrinth's map themselves on the bottom touchscreen. One's own hand-drawn notes about traps, treasures, and shortcuts become an integral part of play and evoke a genuine sense of exploring the unknown Yggdrasil forest, where the player's party of adventurers sets out from a safe town to gradually penetrate ever deeper into its depths and uncover secrets hidden beneath its canopy.

The game offers no central heroic story or pre-made characters - instead, the player assembles their own team from several classes, names them, and shapes their appearance, making each playthrough personal. The battle system is turn-based and mercilessly difficult, emphasizing correct row placement and resource planning, since dying on a lower dungeon floor can erase hours of progress and force the player to go back and restock supplies. It's precisely this tough but fair difficulty that made Etrian Odyssey a cult favorite among old-school RPG fans, who appreciate the sense of genuine risk with every step forward and the need to constantly weigh whether to press on or retreat.

Visually the game combines simple 3D corridors with striking enemy illustrations, and the music, composed by Yuzo Koshiro, with its spirited, percussion-driven tracks remains among the most acclaimed on the platform, underscoring the tension of advancing into unexplored floors. Upon release the game was praised mainly by hardcore players, while the wider audience considered it too raw and inaccessible. Over time, however, it turned out that Etrian Odyssey founded an entire series and a genre subcategory of hand-mapping dungeon crawlers that inspired numerous successors, and it's still considered one of the defining titles of the DS library as well as proof that difficulty and simplicity of rules need not be mutually exclusive.

Game 60 of 150 for Nintendo DS