Tiny Wings
Tiny Wings gives the player a bird whose wings are too small to really fly, so instead it learns to glide over the waves of a hilly landscape — touching the screen presses it down toward the ground and picks up speed on the slope, releasing lifts it into the air, and correct timing in the rhythm of the terrain decides how far and how fast it ultimately flies. The goal of each in-game day is to cover as many hills as possible before the sun sets over the landscape and the day ends.
Andreas Illiger developed the game essentially alone as an independent project, and Tiny Wings became an example of how a single developer with a clear vision could create a game that looked and sounded completely different from the competition at the time, full of realistic graphics. Pastel colors, soft landscape shapes, and calm, soothing music gave the title an atmosphere that was more meditative than adrenaline-fueled, even though the core of the game remained chasing the highest possible score within a single day.
The daily cycle system, where the world slows down as evening approaches and eventually ends at dusk, gave the game a gentle sense of transience that was quite unusual among arcade titles of the time. Combined with elegant one-button controls, that made Tiny Wings one of the most aesthetically memorable mobile titles of the early App Store.
Why play it: I'd recommend it to players looking for a calmer, visually inventive arcade game with simple one-touch controls instead of a hectic chase for high scores under pressure.
Game 9 of 363 for Mobil (iOS a Android)