Columns – boxart
MDSEGA Mega Drive

Columns

Puzzle 1990 / 1992 Sega / Compile ⏱ Short · approx. 1–3 h 🛡 PEGI 3 🧩 Puzzle
Columns – In-game
In-game
Columns – Title screen
Title screen

A trio of addictive puzzle games.

Tetris kicked off a worldwide puzzle craze, and Sega answered it in its own way — Columns became its very own addictive brain-teaser that could swallow hours of your life both in the arcades and on the Mega Drive. Instead of falling blocks, columns of three colored gems descend from above; you can rearrange their order, and the goal is to line up three or more of the same kind in a row — horizontally, vertically or diagonally.

The magic lies in chaining. When one trio vanishes, the gems above it drop down and can form another match, which triggers yet another — creating a cascade of combos that lights up the screen with one explosion after another while your score rockets upward. This potential for chain reactions makes Columns a far deeper experience than it appears at first glance, and it awakens that classic puzzle urge to play just one more round.

With calm, jewellery-like visuals and hypnotic music, Columns sets itself apart from the austere Tetris and creates its own almost meditative mood. The pace gradually quickens, gems fall faster, and the calm turns into a tense battle for every free spot. It is the kind of game where time loses all meaning.

Columns was created at Sega and became one of the console's defining puzzle brands, often bundled and ported countless times. For the Mega Drive it was exactly what every console needs — a simple, instantly understandable title that never gets old and works brilliantly as a two-player duel for the higher score.

To this day it remains a benchmark of the falling-block genre and a reminder of an era when a clever idea, a handful of colors and good music were enough to create an immortal classic. Anyone who loves puzzles should taste Columns at least once.

Why play: For Sega's own hypnotically addictive puzzle classic, whose chains of colored gems will reliably swallow hours of your time even today.

Game 33 of 151 for SEGA Mega Drive

The same title elsewhere (1)

The SEGA Mega Drive/Genesis version offers full color and a clear, smoothly running playfield just as players remember it from the arcade cabinets - ideal for long, focused sessions built purely on quick reflexes and split-second decisions. The version for the handheld Game Gear had to show less of the playing field at once due to its smaller screen, which makes the game feel a bit more hectic and harder to read, even though the Game Gear's own color screen could still display the falling gems vividly. Controls are essentially identical on both machines, so the real difference lies in how comfortable the small screen is to play on the go. For relaxed play at home, reach for the Mega Drive version; the Game Gear suits those who want to take Columns along on the road.