Franchises
Ishar
Ishar continues the earlier game Crystals of Arborea from French studio Silmarils and expands it into a trilogy of action-RPGs set in the fantasy world of Ishar. The first game, Ishar: Legend of the Fortress (1992), came out on Amiga and PC and combined a first-person exploration view with text-based dialogue and party-based combat — the player led a group of adventurers across a sprawling island, completed quests for local factions, and gradually built up the party's reputation and gear. The series was marked by fairly harsh difficulty, an open world with little hand-holding, and a dense atmosphere carried largely by its illustrations and music. Rather than turn-based combat in the style of Dungeons & Dragons, characters fought in real time directly from a first-person view, similar to Dungeon Master, and players had to manage limited food and supplies during exploration and combat alike, adding real survival tension to the island's wilderness.
Ishar 2: Messengers of Doom (1993) moved the story forward a generation and expanded the world with new islands and factions, while Ishar 3: The Seven Gates of Infinity (1994) closed out the trilogy with a more refined combat system and improved graphics. The games were developed primarily for the Amiga and only later ported to PC, which was typical for French studios of the time. Unlike the German and British RPGs emerging in parallel, Ishar remained mostly a European affair, and today it is remembered chiefly as a showcase of the French gaming scene at the turn of the 1980s and 90s, even without the mass commercial impact of its rival series. All three games received English localizations and reached a wider European audience, which was more the exception than the rule among French studios of the time.
Entries in the series (3)
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Ishar 2: Messengers of Doom · 1993