Franchises
Harvest Moon
Harvest Moon began in 1996 at Japanese studio Victor Interactive Software under director Yasuhiro Wada, introducing on the Super Nintendo a farming simulation tied to a seasonal calendar: the player plants crops, raises animals, and builds relationships with villagers, with every activity bound to the passing of days, seasons, and the character's own stamina, which needs watching as carefully as the harvest. From the start, the series stood out for its calm pace and focus on building rather than fighting, an unusual approach at a time dominated by action games and RPGs, offering players a thriving farm and a happy family as the goal instead of defeated bosses.
Smaller handheld entries reached the Game Boy and Game Boy Color, simplifying the formula for shorter play sessions, while Harvest Moon 64 on the Nintendo 64 brought the farm into 3D and noticeably expanded courtship, marriage, and family life in the village. The same period saw console entries Back to Nature for PlayStation and Harvest Moon: Save the Homeland for PlayStation 2, which brought the series to a wider audience beyond Nintendo hardware and confirmed the farming formula worked on other platforms too.
After 2003, the English-language Harvest Moon brand split from its Japanese source, Bokujo Monogatari, which has since been published by a different studio under a different name, leaving longtime players uncertain which game was really a sequel to what. Even so, the calm farming formula that Harvest Moon pioneered still lives on across the whole genre of farming and life-simulation games it inspired at numerous other studios.
Entries in the series (8)
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Harvest Moon · 1996
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Harvest Moon GB · 1997
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Harvest Moon GBC · 1998
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Harvest Moon 2 GBC · 1999
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Harvest Moon 64 · 1999
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Harvest Moon: Back to Nature · 1999
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