Batman: Arkham Asylum – boxart
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Batman: Arkham Asylum

Action 2009 Rocksteady Studios Batman: Arkham ⏱ Long · ~10–30 h 🔞 18+
Batman: Arkham Asylum – In-game
In-game
Batman: Arkham Asylum – In-game
In-game
+6
Batman: Arkham Asylum – In-game
In-game
Batman: Arkham Asylum – In-game
In-game
Batman: Arkham Asylum – In-game
In-game
Batman: Arkham Asylum – In-game
In-game
Batman: Arkham Asylum – In-game
In-game
Batman: Arkham Asylum – In-game
In-game

The definitive video game Batman with the elaborate Freeflow combat system.

Batman: Arkham Asylum delivered the definitive video game portrayal of the Dark Knight and set the standard for comic book hero adaptations for years to come. The story places Batman in a single turbulent night on the island of Arkham Asylum after the Joker stages his own capture as a trap to seize control of the entire institution and free a gallery of iconic villains.

Rocksteady Studios created the Freeflow combat system, allowing players to fluidly chain strikes, counters, and combined finishers against groups of enemies with a single timing button press, which became the reference model imitated in dozens of subsequent action games. Alongside the open brawls, equally important are the stealth sections, in which Batman picks off armed guards one by one from above, hangs them by their feet from gargoyles, and watches panic spread through the rest of the group — the game even visualizes this fear on the enemies' heart-rate readout. Detective Mode, showing the world through Batman's senses, let players follow clues and plan the silent elimination of enemies using gadgets such as the grapple hook or batarangs, whose gradual unlocking opens up previously inaccessible corners. The explorable, interconnected island of Arkham, with its side puzzles from the Riddler, reinforced a sense of freedom despite the linear core story.

The voice cast, including Mark Hamill as the Joker and Kevin Conroy as Batman, ranked among the best-reviewed in the history of game adaptations, carrying over from the beloved animated series of the nineties. The atmospheric high point comes in the hallucinatory sequences under the influence of Scarecrow's toxin, which even play with the game's own interface and rank among the most surprising moments of the generation. Critics showered the game with superlatives and a string of Game of the Year awards, emphasizing the elaborate combat system and atmosphere. Arkham Asylum conclusively proved that a licensed comic book game could be both an artistic and mechanical high point of the genre.

Game 37 of 259 for Xbox 360

The same title elsewhere (1)

From the same series Batman: Arkham →