Wolfpack
Wolfpack put players aboard a German U-boat operating in the Atlantic, and unlike its American counterparts focused on the Pacific, it offered a view of the war from the other side of the front line. The game combined patrolling the open ocean, hunting for Allied convoys and attacking them, with the need to evade increasingly sophisticated anti-submarine defenses as the war progressed and the Allies improved their radar, sonar, and air escort. A signature feature was the ability to coordinate an attack by several submarines at once as part of a so-called wolfpack, after which the game is named, which gave convoy battles greater scale and tactical depth.
Technically, the game was built on a solid 3D engine capable of depicting night surface attacks on burning cargo ships as well as the tense moments of submerging under depth charges, when the creaking of the hull and muffled explosions nearby created a strong sense of danger. The audio side, with crew reports, sonar pings, and engine noise, complemented the visuals well, and the music was used rather sparingly so as not to disturb concentration while observing targets. The interface for planning patrols and directing torpedo attacks was clear, though demanding to memorize all the controls for newcomers to the genre.
Wolfpack was, in its time, a lesser-known but, among submarine simulation fans, well-regarded title that expanded the theme of the Battle of the Atlantic to include the German perspective, in contrast to the dominant Pacific simulators. Today it is interesting mainly as evidence of the genre's diversity in the second half of the nineties, when different views of the same type of naval warfare competed side by side, and as a reminder that U-boat wolfpack tactics had their firm place in virtual form as well. Players also appreciated that the game did not stay confined to a single theater of operations but gradually offered movement between different phases of the Battle of the Atlantic as the strength of anti-submarine defense changed on both sides of the conflict.
Why play it: Fans of submarine simulators will appreciate the German perspective on the Battle of the Atlantic and the gradual shift between phases of the conflict, which sets it apart from the dominant Pacific titles of its era.
Game 140 of 229 for PC / Pentium a Windows 9x