Human: Fall Flat
Human: Fall Flat brings a physics-based platformer to mobile in which the controlled character, Bob, has no fixed animations or precise jumps - every hand movement, body lean, or object pickup comes out of a physics simulation, so the result tends to be clumsy, unpredictable, and often outright comical. The player solves puzzles in dreamlike environments such as a castle, a factory hall, or a giant construction site by lifting crates, swinging on ropes, or pushing heavy objects, with controlling one's own body being just as big a challenge as the surrounding puzzles.
The mobile version was made by studio Curve Digital as a port of the original game from PC and consoles, and it tried to preserve the characteristic feel of loose, wobbly controls even on a touchscreen - virtual sticks control walking and the camera, while separate buttons control each hand individually. It's precisely the need to coordinate several controls at once that makes the mobile version a tougher experience than on a gamepad, but once you get used to it, it works surprisingly well and without major compromises, even though it takes a bit longer to get the hang of than on a physical controller.
The game began as a simple physics experiment by a Swedish developer that grew into a surprise hit thanks to funny videos shared from multiplayer sessions, and the mobile port only helped that popularity along - it made it possible to play practically anywhere. The content stays the same as on the major platforms, including online co-op for multiple players.
Why play it: A great choice for players who enjoy humor born from chaotic controls and don't mind juggling several controls at once on a touchscreen.
Game 294 of 363 for Mobil (iOS a Android)