Saturn Bomberman
Imagine a living room in which ten people are shouting, laughing and accusing one another of betrayal all at once. That is exactly the atmosphere Saturn Bomberman could conjure up — the peak of the entire Bomberman line when it comes to party carnage for multiple players. Here Hudson took a simple idea from the eight-bit era to an absurd maximum: place bombs, trap your rivals in a cross of fire and be the last one to survive on the battlefield.
The unique feature was support for up to ten players at once — two multitaps plugged into the Saturn were all it took, and you had a crowd that could barely fit around a single television. Yet the rules stayed beautifully clean: you lay bombs, collect range and speed upgrades, kick planted charges and try not to cook yourself in your own explosion. That moment when the arena gradually falls apart, the space narrows and every step could be your last belongs to the most thrilling in the genre.
But the game was not just an arena grinder. It also offered a surprisingly rich single-player campaign as well as co-op, where cute dinosaur companions with their own abilities helped you — each one changed the way you moved through levels and eliminated enemies. This layer gave Saturn Bomberman a depth that purely multiplayer titles lacked, and extended its lifespan far beyond a single boisterous evening.
In the context of the Saturn it is one of the best social games on the console. The SEGA Saturn had a reputation as a machine for hardcore players and Japanese specialties, but right here it showed it could also be the focal point of loud living-room fun. Hudson, a studio with a Bomberman tradition reaching deep into eight-bit times, knew exactly what the series' magic rests on — instant readability and endless replayability.
Today Saturn Bomberman is a small grail for collectors and retro fans. It recalls a time when multiplayer took place on a single couch, without online lobbies and voice chats, just with controllers, laughter and momentary enmity that always ended in another round.
Why play it: If you want to experience the absolute peak of couch multiplayer for an eighties classic, almost nothing beats ten players around one television.
Game 13 of 90 for SEGA Saturn