Ghost Giant
Ghost Giant places the player in the role of a huge, invisible ghost who becomes friends with a lonely boy named Louis in a small coastal town full of adorable inhabitants wrestling with their own worries. In the game world, the player is literally a giant – seeing the town and its inhabitants as a miniature diorama that they reach into with their hands, lifting little houses, moving objects, opening doors, or helping Louis solve small tasks and overcome everyday troubles. The interactions are designed to feel gentle and playful – the player can literally lift the town closer to their eye to examine a detail, or lean down to chat with the little characters at their level.
The visual style combines a fairy-tale, soft art design with a sensitive story about loneliness, loss, and family relationships that gradually unfolds as the player progresses through the town. The voice of the giant ghost, who advises and encourages Louis, gives the game an emotional center of gravity that goes beyond mere puzzle mechanics, and gentle music accompanies the calm, contemplative pace of the game. Interactions based on physical hand movement using Move controllers feel surprisingly natural, and the player quickly learns to perceive the town as a living, tangible object that they can handle carefully or playfully, depending on the situation.
Ghost Giant was praised at launch primarily for its sensitive story and unusual sense of scale, in which the player acts as a huge but kind guardian of a small world, whose tiny gestures of care carry real weight within the story. The game became one of the examples of how VR can serve calmer, emotionally focused stories rather than just action or horror experiences, expanding the idea of which genres can work on a headset. To this day it is praised as one of the warmest and most welcoming games on PSVR and is often recommended even to players who are wary of typical action VR titles.
Why play: For players craving a calm, emotionally driven story instead of action or horror – the unusual sense of scale and the kind care for a tiny world make it one of the warmest games on PSVR.
Game 18 of 28 for PlayStation VR