R-Type Command
What happens when the legendary space shooter R-Type sheds its reflexes and dons turn-based strategy? R-Type Command is born (known in Japan as R-Type Tactics) — a bold experiment that takes one of the hardest and most revered series of classic shoot-'em-ups and dresses it in the garb of thoughtful tactics. For many players it was an utterly unexpected but fascinating turn.
Instead of dodging clouds of bullets in real time, you now command a fleet of ships on a turn-based map. You deploy units, plan their movement and attacks, and make use of the series' iconic gear — above all the legendary "Force," the detachable module that in the original games served as both shield and weapon at once. Here it becomes a tactical element you have to deploy cleverly.
The title's magic lies in how faithfully it carries R-Type's soul into an entirely different genre. You'll find familiar enemies, biomechanical aesthetics and that distinctive mood the series became famous for. At the same time it forces you to think completely differently than the original games — it's not about reflexes but about anticipation, positioning and managing your forces. Battles can be surprisingly merciless and demand patience.
For PSP it was an ideal platform: turn-based strategy plays comfortably on a handheld and the ability to put a match on hold at any time suits demanding battles. The game rewarded players willing to immerse themselves in its systems and repaid them with a depth that few would expect from a brand renowned for hardcore shooters.
It's precisely this genre bravery that makes R-Type Command an interesting piece for a collection. It's proof that even an established series can surprise when it's not afraid to reconsider its own foundations and try something entirely new.
Why play: For fans of turn-based strategy and of classic R-Type who want to experience how a legendary shooter works as thoughtful space tactics.
Game 41 of 122 for Sony PSP